AMD Radeon RX 6600 XT Review
Verdict
The AMD Radeon RX 6600 XT is AMD's near affordable current-generation graphics card, proving to be an excellent option for gamers who are on a budget and want loftier-end features such as ray tracing. Only it doesn't quite practice enough to fully dethrone the Nvidia RTX 3060 Ti, which offers decent functioning gains in some titles, despite only costing a fraction more than.
Pros
- Strong 1080p performance
- Depression power consumption
- Wealth of features for Ryzen builds
Cons
- Struggles with ray tracing without FSR activated
- Not as powerful every bit Nvidia RTX 3060 Ti
Availability
- U.s. RRP: $379
Key Features
- RDNA 2 architecture: Built on AMD's latest-generation graphics architecture
- Supports ray tracing: Can return ray tracing light effects on compatible games
- FidelityFX Super Resolution: Supports FSR, which helps ameliorate frame rates when running enervating processes
Introduction
The AMD Radeon RX 6600 XT is AMD'southward latest try to create the ultimate GPU for 1080p gaming. This puts information technology in the same price bracket as Nvidia's stellar RTX 3060 Ti.
Featuring RDNA 2 architecture, the RX 6600 XT supports some high-end features despite its low cost, with the most noticeable beingness ray tracing.
Having thoroughly tested and benchmarked the card, I tin can confirm the AMD RX 6600 XT is an excellent value GPU, and an ideal option for whatever gamer on a budget. The only downside is that, despite only costing $xxx more, the Nvidia RTX 3060 Ti offers better performance in a few key titles.
Specs
- Built on RDNA ii architecture
- Supports high-end features such as ray tracing
- Weakest graphics menu in AMD's RDNA 2 family
The AMD Radeon RX 6600 XT is currently at the bottom of AMD'south current generation of GPUs, sitting beneath the more expensive RX 6800 I tested terminal year.
This means it retains the core selling points of RDNA 2, which is the same architecture used to run the PS5 and Xbox Serial X/S games consoles. These include support for ray tracing light effects on compatible games, Smart Access Memory engineering science, Infinity Cache tech, plus back up for the newly added FidelityFX Super Resolution.
Ray tracing is an advanced technology Nvidia took mainstream when it launched its twenty-serial graphics cards in 2018. The tech lets GPUs render significantly more than realistic lighting effects, such equally real-time reflections and shadows. Information technology may not audio exciting on paper, simply in reality it makes games experience far more immersive.
The just downside is that ray tracing is super-demanding. To the signal the tech can halve frame rates if settings are maxed out in compatible games.
Last yr, Nvidia cards had a significant lead on those of AMD considering they featured a gratis technology, known equally DLSS, designed to assistance mitigate ray tracing'south bear on on a game'southward frame rates.
AMD's FidelityFX Super Resolution (FSR) aims to offering similar services to DLSS, although it works in a slightly different style. Different DLSS, which uses advanced machine-learning tech to enable the GPU to predict and enact workloads more efficiently, FSR uses simple spatial upscaling to improve frame rates while ray tracing. AMD claims that adopting this technique, FSR volition be easier to implement and volition run on a more diverse portfolio of hardware than DLSS.
Infinity Cache is a custom AMD tech designed to reduce the amount of heavy-lifting the card's VRAM and Ray Accelerator does past storing more of the data required for ray tracing locally. AMD claims this lets RDNA 2 offer a 50% performance-per-watt comeback on the previous-generation GPUs across the board.
Smart Access Memory technology is another AMD sectional that aims to permit the firm's RX graphics cards and newer Ryzen CPUs piece of work more efficiently together. Sadly, I didn't have a compatible CPU on hand during testing. I'll update this review once I tin go dorsum into our office and re-benchmark the carte du jour in a Ryzen build.
Outside of this, the AMD Radeon RX 6600 XT'due south specs and design are in line with what you'd await from a GPU at this price. The XFX Quick 308 Blackness version of the RX 6600 XT I tested comes is a iii-fan design that makes the Fe 3060 Ti wait dinky – although at that place are smaller micro-ATX-friendly versions available. Around the back, it has the standard option of ports you'd expect, including two HDMI 2.1 ports and two DisplayPort i.4 outputs. This means information technology has all the connectivity y'all'll need to connect it to a superlative-end gaming monitor, Television set or VR headset.
In terms of specs, the RX 6600 XT is impressive and holds its own confronting the RTX 3060 Ti, coming with a lower 160W TDP (power consumption), higher clock speeds and equivalent 8GB of VRAM. Comparing ray tracing functioning on paper betwixt it and the 3060 Ti is hard, since the two perform the procedure in different ways. Yet, the included 32 compute and Ray Accelerators (the part of the menu that runs ray tracing processes) arrive fairly good value for coin on newspaper.
The only obvious downside compared to more than expensive AMD cards is that it supports but 32MB of Infinity Enshroud. Y'all can meet a more than thorough breakdown of its core specs in the table below.
Card | Price | VRAM | Cadre clock speed | Boost clock speed | Tensor Cores | RT Cores | RDNA Compute Units | TGP |
Nvidia RTX 3090 | $1499 | 24GB GDDR6x | 1395 MHz | 1695 MHz | 328 | 82 | NA | 350W |
Nvidia RTX 3080 Ti | $1199 | 12GB GDDR6x | 1365 MHz | 1665 MHz | 320 | lxxx | NA | 350W |
AMD RX6900 XT | $999 | 16GB GDDR6 | 1825 MHz | 2250 MHz | NA | NA | lxxx | 300W |
Nvidia RTX 3080 | $699 | 10GB GDDR6x | 1440 MHz | 1710 MHz | 272 | 68 | NA | 320W |
AMD RX 6800 XT | $649 | 16GB GDDR6 | 1825 MHz | 2250 MHz | NA | NA | 72 | 300W |
Nvidia RTX 3070 Ti | $599 | 8GB GDDR6x | 1575MHz | 1770MHz | 192 | 48 | NA | 290W |
Nvidia RTX 3070 | $499 | 8GB GDDR6 | 1500 MHz | 1730 MHz | 184 | 46 | NA | 220W |
AMD RX 6800 | $579 | 16GB GDDR6 | 1700 MHz | 2105 MHz | NA | NA | 60 | 250W |
AMD RX 6700 XT | $479 | 12GB GDDR6 | 2424 MHz | 2581 MHz | NA | NA | xl | 230W |
Nvidia RTX 3060 Ti | $399 | 8GB GDDR6 | 1410 MHz | 1665 MHz | 152 | 38 | NA | 200W |
AMD RX 6600 XT | $370 | 8GB GDDR6 | 2359MHz | 2589MHz | NA | NA | 32 | 160W |
Performance and benchmarks
- Solid 1080p performance across the board
- Can't quite compete with the Nvidia RTX 3060 Ti
- Struggles with ray tracing without FSR activated
Equally I've said numerous times before, however, clock speeds are no longer indicative of overall performance. This is the reason nosotros always examination a card using a series of in-game and synthetic benchmark tests to accurately approximate they're speed.
Specifically, I ran the AMD Radeon RX 6600 XT through a serial of constructed and in-game tests using a rig with the below components.
Test rig specs:
- Asus ROG Strix Z370-E Gaming (LGA1151)
- Intel Core i9-9900KF
- 16GB DDR4 RAM
- Samsung SSD 860 EVO 500GB SATA SSD
- Corsair RM750X PSU
- MasterLiquid Pro 280 cooler
Every game we tested had its graphics settings maxed out. You tin can see how the AMD Radeon RX 6600 XT performed in each exam below.
Godfall
Ray tracing off / FSR off | Ray tracing on / FSR off | Ray tracing on / FSR on | |
4K | 32.viii fps | 9.2 fps | 13 fps |
1440p | 63.4 fps | xiv.2 fps | 36.6 fps |
1080p | 89.seven fps | 19.9 fps | 72.6 fps |
Godfall is an AMD-optimised activeness RPG that supports FSR and ray tracing. It isn't a terribly good game to play, but information technology'southward a bully showcase for ray tracing, featuring huge sprawling environments full of cogitating surfaces. Its internal benchmark is a good gauge to bank check how a GPU will run most modern triple-A RPGs.
Here, the game revealed quite how practiced FSR can exist. Playing the game with ray tracing on the new tech tripled Godfall's frame rate. Without information technology, the bill of fare couldn't play Godfall at adequate frame rates with back up for ray tracing turned on.
Command
Ray tracing off | Ray tracing on | |
4K | 37 fps | two fps |
1440p | 76 fps | 22 fps |
1080p | 116 fps | 39 fps |
Control was ane of the first games to support ray tracing. Information technology remains a showcase for how great the tech can look, featuring multiple reflective environments and wonderfully complex physics. It's a great game to gauge how a GPU will handle hardcore ray tracing every bit a outcome. Control doesn't support FSR or feature an internal benchmark; nosotros guess operation past recording the average frame rate running through a specific section of the game
Here, one time once again, the RX 6600 XT managed to play the game at playable frame rates at every resolution with ray tracing off, only falling below 60fps in 4K. But ray tracing functioning lagged, with it failing to play the game at post-60fps in any resolution.
Doom Eternal
Doom Eternal is a wonderfully designed game that runs in the Vulkan, not the more mutual DirectX API. It'due south also just been updated to support ray tracing, making it a cracking metric to judge how a GPU will handle nearly commencement-person shooters. Doom Eternal doesn't have an internal benchmark, so we evaluated operation by recording the average frame rate running through a department of the opening level of the gam
Here, the RX 6600 XT performed well, playing the game at playable frame rates at every resolution; simply the scores were noticeably lower than those achieved by the 3060 Ti.
The Sectionalization two
The Sectionalization ii is one of Ubisoft's live service games. Information technology'south a 3rd-person multiplayer shooter set in a post-apocalyptic America. The game has fairly low system requirements, just The Segmentation 2'due south internal criterion remains a solid metric to judge how well a GPU volition run most modern live service games. Here, the RX 6600 XT performed well in every resolution other than 4K.
Borderlands three
Borderlands 3 is an AMD-optimised multiplayer, first-person shooter. The game doesn't support ray tracing or FSR, simply its big open-world is full of demanding particle furnishings, explosions and NPCs. This makes its internal benchmark a adept indicator for how well a GPU will handle virtually modern triple-A games. Hither, the menu performed well, breaking the 60fps milestone in every test, other than 4K.
Horizon Zero Dawn
Horizon Nothing Dawn is a former PS4 sectional. It's a beautiful, but terribly optimised, game that really puts any organisation through its paces. Its internal criterion is a good gauge to encounter how a GPU handles enervating games. The 6600 XT performed well in 1080p and 4K, but dropped beneath 60fps in 4K. One time again, it also savage slightly behind the RTX 3060 Ti.
3DMark
3DMark is a synthetic benchmarking tool. The Time Spy Extreme test we employ aims to evaluate a GPU's Direct X 12 4K gaming performance. Port Royal is a test designed to decide how well a GPU handles ray tracing. In both tests, a higher score is amend.
The Time Spy Extreme score showed the 6600XT to offer about-equivalent functioning to Nvidia'due south previous generation RTX 2070 family of cards. This puts it backside the 3060 Ti, which scored noticeably meliorate.
The Port Imperial score was atypically lower than I expected considering the carte's specs. An AMD spokesperson told me this is due to an issue with the pre-release drivers I had to use during testing. I'll re-bench the card and update the results once the firm releases its last consumer drivers.
Overclocking and power consumption
- Not much room for overclocking
- Very low power consumption compared to rivals
Third-political party cards tend not to be that overclockable, since the OEMs push button the menu's speeds at a factory level. This is the reason I wasn't terribly surprised to find my XFX review unit wasn't overclockable.
Doing a rough-and-set up overclock, I was able to only get a stable 6% performance heave on the bill of fare's clock speed and 2% boost to its memory. This didn't pb to any serious operation gains in game.
The card'south focus on the 1080p segment of the market place and lower specs mean the RX 6600 XT doesn't require much power to run. During testing, I detected a acme system draw of 252.8W running the Fourth dimension Spy Extreme benchmark. This makes it significantly less demanding than the RTX 3060 Ti, and an fantabulous pick for buyers looking to upgrade a organisation with a low-capacity PSU.
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All-time Offers
Should you buy information technology?
If you lot want a graphics card for 1080p gaming: The RX 6600 TX is a great card for any gamer looking to enjoy side by side-generation gaming in 1080p. During testing, the bill of fare ran every game we threw at it in 1080p with zero hassle.
If you want to play games higher up 1080p: During testing, the RX 6600 XT struggled to play demanding titles at college resolutions than 1080p, especially with support for ray tracing turned on.
Final Thoughts
The AMD Radeon RX 6600 XT is a great graphics menu for 1080p gaming. Although it doesn't quite match the functioning of the moderately more expensive Nvidia RTX 3060 Ti, it remains great value for money thanks to its lower TDP and reliable FHD operation. The inclusion of FSR also helps it remain competitive with ray tracing graphics active. However, it struggles to run games at college resolutions, so if yous plan to game in 1440p or above, then you'll have to spend more on a card such equally the RX 6700 XT or RTX 3070.
How we test
Every graphics carte nosotros review is run through a series of synthetic and real world benchmarks to gauge its performance, power efficiency and potential for overclocking.
Tested with in-game benchmarks
Ability consumption checked
Compared against other cards we've tested
Overclocked to gauge potential performance boosts
FAQs
Does the AMD RX 6600 XT support ray tracing?
The RX 6600 XT is built on AMD'due south RDNA two architecture, which means it supports ray tracing on compatible titles.
Does the AMD RX 6600 XT feature FSR?
The RX 6600 XT does support AMD'southward FSR, which helps improve frame rates when running demanding processes such as ray tracing.
Can the AMD RX 6600 XT play games in 1440p or 4K?
During our tests, the RX 6600 XT managed to play some titles in 1440p with ray tracing turned off, just struggled in 4K.
Trusted Reviews' benchmark data
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Power consumption
Peak temperature
3DMark Time Spy Extreme
3DMark Port Royal
Borderlands 3 frame rate (4K)
Borderlands 3 frame rate (Quad HD)
Borderlands 3 frame rate (Full HD)
Horizon Zero Dawn frame rate (4K)
Horizon Nil Dawn frame rate (Quad Hd)
Horizon Zero Dawn frame rate (Full HD)
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Specs
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Us RRP
Manufacturer
Release Engagement
Ports
Power Consumption
Video Retentiveness
Boosted Clock Speed
Architecture
Ray Tracing?
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Jargon buster
Ray Tracing
Advanced light-rendering engineering science that allows for more realistic lighting and shadow furnishings within in-game worlds.
GPU
The graphics processing unit of measurement is designed to render graphics, which is particularly important for gaming, creating 3D models and editing video.
FPS
'Framerate per 2nd' indicates how many images are shown within one second. The higher this effigy, the smoother in-game motion will announced. Powerful discrete GPUs are far more likely to offer higher framerates compared to integrated graphics housed inside processors.
Source: https://www.trustedreviews.com/reviews/amd-radeon-rx-6600-xt
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